AI Insights · Timothy · April 2022
Top 5 Business Games in Bulgaria Q1 2022 Performance
An analysis of the top 5 business games in Bulgaria for Q1 2022, highlighting trends in weekly downloads, revenue, and active users.
The first quarter of 2022 saw varying levels of success among the top five business games in Bulgaria on a unified platform. Below is a detailed performance analysis of each app, based on data from Sensor Tower.
Flow Legends: Pipe Games exhibited a consistent pattern in weekly downloads, peaking at approximately 3.2K in mid-February before gradually declining to around 1.6K by the end of March. The game's weekly active users followed a similar trend, reaching a high of 9.3K in mid-February and then stabilizing around 4.9K by the end of the quarter. Weekly revenue remained minimal, peaking at just $1 in several weeks.
Idle Lumber Empire - Wood Game experienced fluctuations in weekly downloads, with notable peaks at 2.8K in late February and a dip to 634 in mid-March. The weekly active users mirrored this pattern, peaking at 4.4K in the third week of February and dropping to 2.1K in mid-March, before rising again to 2.8K by the end of March. Weekly revenue showed a mixed trend, with a peak of $310 in the last week of December and a low of $41 in mid-February.
My Success Story Business Life showed a steady performance in weekly downloads, maintaining around 800-1K downloads throughout the quarter. Active users remained relatively stable, fluctuating between 1.2K and 1.5K. The game's weekly revenue peaked at $74 in the final week of March, showing some variation but generally staying within a modest range.
Idle Bank: Money Games! saw a varied pattern in weekly downloads, starting from zero and peaking at 1.8K in mid-January before declining to 377 by the end of March. Active users followed a similar trend, peaking at 1.9K in late January and then decreasing to 685 by the end of March. Weekly revenue remained low, with a peak of $59 in the last week of March.
Finally, Office Fever showed a significant increase in weekly downloads, starting at 310 in early February and rising to nearly 2K by mid-March. Active users also increased, reaching a peak of 3.5K in mid-March. However, the game did not generate any significant revenue during this period.
For more detailed insights and data, visit Sensor Tower.